#Tread Marks Dedicated Server config file. #dedicated cfg file for harmless' TM Server. #last editted by harmless on february 7th 2007 #This is kIlLeR's one shot server that I am hosting. #thanks killer #This must be set to 1. DedicatedServer = 1 #Updates per second rate of the server. This should #NOT be more than 10 for Internet Servers, unless #you only want High Bandwiidth people playing. LAN #servers can safely set the update rate up to 20. #Note that this doesn't affect the FPS of the clients, #only the rate that network update packets are sent. DedicatedFPS = 10 #How many players can join (doesn't count Bots). MaxClients = 28 #Time between Heartbeats to Masters, in seconds. SendHeartbeats = 18 #Addresses of Master Servers to send Heartbeats to. #There are no error messages if the Master addresses #are wrong, so PLEASE check www.TreadMarks.com for #the latest address to use. Note that this is #only required for Internet servers to be visible #to everyone, LAN servers don't need to send heartbeats. MasterServer0 = 38.112.120.110 #Please fill these in with your info! # "1234567890123456789|is on one line ServerName = "harmless enough" # "123456789012345678901234567890123456789012345678901234|is on one line ServerInfo = "KiLlEr's OneShotServer SSO no mods needed 1 shot frags" ServerWebSite = "problems? email is me.harmless@gmail.com" #Max bytes per second sent to each client. #Reduce this number if you are going to be running a server #on a connection with small upstream bandwidth, like a DSL connection ServerRate = 3000 #Time Limit in Minutes. TimeLimit = 20 #Frag Limit. FragLimit = 88 #Game mode, 1 for Deathmatch/CTF, 0 for Race. Deathmatch = 1 #When running a Race server, as soon as the first human player #crosses the finish line the CoolDownTime will start, during #which time weapon fire isn't allowed, but the rest of the players #will be able to finish the race and place if they can cross the #finish line before the CoolDownTime is up. Since the race is #only fair to players who are in at the start of the race, #you should set the Laps to 1, and the StartDelay to at least 60, #so that if a player joins in the middle of a race, they won't #have to wait too long to start a new race with everyone else. #Number of seconds to count down before the race or match starts. #Set this to at least 60 for Race servers. StartDelay = 36 #Seconds to show scores before switching levels. Should be at least 10. #Set this to 60 or 120 for Race servers. CoolDownTime = 28 #Number of laps in a Race mode game. Laps = 1 #List of maps to run on the dedicated server, specify by file #name or descriptive name. Specify no maps to run all maps. #To run a CTF server, specify only CTF Maps and make sure Deathmatch = 1 DediMap0 = "DM Caldera" DediMap1 = "DM Glacier" DediMap2 = "DM Black Mesa" DediMap3 = "Desert Divas" DediMap4 = "Simian Isle" DediMap5 = "Mosquito" DediMap6 = "Pinnacle" DediMap7 = "The Ramp" DediMap8 = "DM Caldera" DediMap9 = "DM Glacier" DediMap10 = "Scarab" DediMap11 = "Banks" DediMap12 = "Head Land" DediMap13 = "Bull" DediMap14 = "Not The Goat" DediMap15 = "Hell Crossing" DediMap16 = "Wind Chill" DediMap17 = "DM Spikey" DediMap18 = "DM The Steppes" #Set to 1 for random maps, 0 for cycling maps. RandomMaps = 0 #Port addresses. For firewalls or proxy servers, it's best to #allow access on all ports from 12300 through 12499. ServerPort = 12300 ClientPort = 12350 MasterPort = 12499 #Logging. #LogFileActive = 0 #LogFileName = "dedicated.log" #Number of AI bot tanks. NumTanks = 8 #When enabled, the game will add/remove AIs when players join #and leave to keep the tank count equal to NumTanks, 1 is on, 0 is off AIAutoFill = 1 #The skill level of the bots, between 0.0 and 1.0. AISkill = 1.0 #The types of tanks allowed for bots, 0 is all, 1 is Steel, 2 is Liquid. LimitTankTypes = 1 #Set this to 1 to enable people to join teams. If 0, no teams are allowed. TeamPlay = 0 #Set this to 1 to use Team Scoring instead of individual scoring, if team play is on. TeamScores = 0 #Set this to 1 to allow team members to kill each other (but it won't give frags). TeamDamage = 1 #The number of teams allowed on this server. #Individual maps can be set to less than this value, #and will override this value if lower MaxAllowedTeams = 0 #Set this parameter (uncomment) if you want the AI tanks to be on a specific team only. #Otherwise they will spread out evenly among all player teams. #AITankTeam = Red